﻿//////////////////////////////////////////////////////////////////
//
// Wine.cs
//
// Copyright (c) 2012 Dan Pike. All rights reserved
//
// Refer to license.txt for any license restrictions.
// 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Entities.Materials
{
   public class Wine : Material
   {
      //////////////////////////////////////////////////////////////////////////
      //
      public Wine(World world)
         : base(world)
      {
         name = "Wine";
      }

      //////////////////////////////////////////////////////////////////////////
      //
      public override double perPopulation { get { return 0.0002894737; } }
      public override int buyPrice { get { return 481; } }
      public override int sellPrice { get { return 719; } }
      public override int GetHashCode() { return (int)HashCodes.Wine; }
   }
}
